﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


class DamageBouns
{

    public static float getActiveLastBouns(ActiveObject obj,float atkBouns)
    {
        return atkBouns;
    }

    public static float getPassiveLastBouns(PassiveObject obj, float atkBouns)
    {
        return atkBouns;
    }

}
